
Happy Saturday!
Last week, we continued to be open about our communication. We also promoted healthy habits. Clean your desk or the trash pile that consumes us all will get you next.
This week, work continued on Florida IX, and early design happened for our next planet: Reason.
Reason. It's Hot Out There.
Following the total ecological (and, for insurance purposes, corporately unavoidable) collapse of Florida IX, someone had to clean up the mess. Ideally, someone who did not need food and did not care about silly things like "a safe work environment" or "a work-life balance."
Nobody was better suited for the job than the industrial supercomputer now known as The Forgemaster. Programmed with one thing in mind: maximum industrial output, using recycled materials from abandoned/failed colonial ventures in SECTOR 80.
The plan? Turn waste into workforce. Melt down and refine all reusable components from the Florida IX metamaterial disaster and make them into a neverending swarm of scavenger and construction robots, all handled by a super-genius central planning robot. Profit.
What could go wrong?

You mean they turned into a killer robot army almost immediately? Aw nuts.
Well, you better sneak into the heart of the Forgemaster's operation via some disused railway tunnels and see what you can do about it!
Also, Innovations in Death Machines and Corporate Security
Expanding our repertoire of robotic enemies, we give you the timeless classic of the laser turret.
Turning on the power in a facility might give you access to elevators and doors, but oh boy are you going to have to deal with the crotchety old residents!

It's all fun and games until you forget to update the targeting firmware for 70 years. Security through vapourisation.
Looking Ahead
We watched Annihilation today as a team and boy did it have some pretty colours.
All systems go for Florida IX on our next playtest Friday! Furthermore, we've done some concrete level concept work for Reason's Interchange Transit Yards.
