SSH #35 — Visit Beautiful Florida IX
And Harry leapfrogs the laws of language

Happy Saturday!

Last week, Lucien lusciously luxuriated in exciting environmental escapades.
This week, we continue along the same lines. Luckily Lucien loses little light, laudably labouring long over landscapes, leaving my literacy to lecture lyrically.
I think I've got it out of my system now.
Florida IX: Junk Like You've Never Seen Before!— Lucien, Harry

It gives us great pleasure to announce the opening of the burgeoning rugged frontier world Florida IX to cyber-tourism!
All rumours that Florida IX has played the role of the galaxy's dumping ground for 50 years are completely false. The authentic trash planet experience has been developed by our expert team of landscaping engineers.
Nothing is accidental.
Also! While you are here: why not avail yourself of our activities? Introducing our new quest system: you'll never not know what to do!
ATTENTION TOURISTS: do not deviate from marked tour routes. The Yes! IX campaign will not be held liable for cases of accidental vaporisation or sudden disembodiment.



Expanding Environmental Activatables— Lucien
Implementing more types of activations that we can use for great evil good!


Heat Volumes define a space in the level that has a different temperature than the ambient air.
An unexpected side effect is that when an enemy ventures into the volume, their leg joints heat up and their legs fall off!! We've had the concept of an "adhesive melting point" in the game for ages, going back to when this was a solo project, but I totally forgot about it because the adhesive used for the robot legs melts at 1,200° C, a temperature we don't normally reach in gameplay.
A New Blockout Tool— Lucien, Eryn

Eryn has been building some new tools for level blockouts!
One of them is a tool similar to Blender's "polybuild", which makes it easy to rough out cubes (and eventually other shapes!)
The other one is a new-ish corner/edge snapping mode. You can align objects or set an object's rotation pivot. It's possible to make level geometry VERY quickly with the tools!
Looking Ahead
We've got a dedicated 'enemy sprint' next week, focusing on expanding our array of hostile encounters and figuring out more ways to make combat fun!
Also, we're probably watching Wall-E.
See you next week!