
It's Saturday! So ends the unfortunate week of Wednesdays.
Due to a calendar error, every day at Second Half this week has been Wednesday.
It's never a week of Saturdays, is it? It's always Wednesday. Or Tuesday — which is really just a pre-Wednesday.
But it's Saturday NOW! And you know what that means: your weekly news on MEANWHILE IN SECTOR 80!

Last week, I wrote a LOT of things and didn't have many pictures.
This week, I got a phonecall from our publisher and the eldritch noises that spewed forth from my Nokia mean I will never be the same again.
I've learned my lesson! More images, fewer words!
Second Half Games: Now Hiring!— Lucien & Laura
Many new readers will have seen we've put up a new job post for a 3D Environment Artist!

I know there's so many of you because when I wake up, my unread emails number in the hundreds.
Lucien and Laura have been working so hard to keep on top of all the responses as they come flowing in.

We've been so impressed with the responses we've received and everyone's really excited to go through all the applications in this coming week or so.
Bitten by the Writing Bug— Harry
While Lucien and Laura were being so productive and professional putting together their hiring post, I consolidated a bunch of the writing themes and ideas we've established in previous months.
Say it with me now: Look at this graph.

There's a LOT of other stuff too, but they're too important to show you just yet. Trust me, it'd ruin the magic.
Friday Wrap-up— Harry
Hello, fresh faces of the Second Half Games Discord Newsletter!
It's Friday, so I get to do my little weekly round-up post! The biggest highlight of the week, as I'm sure many of you know, is that we are now hiring for a 3D environment artist! We are frankly completely bowled over by the interest in this role - the post has been up somewhere in the region of 24 hours now and we have as many as 500 applicant emails!
It's actually a little scary. I haven't had that many unread emails in my inbox since I was in high school, and let's be honest - none of those ones were anywhere near as important or meaningful.
We were scheduled to do our regular fortnightly playtesting today, but this week has heralded some unprecedented changes to our gameplay mechanics. We could have tested things today, but it would have been very half-baked. Since the new changes have the potential to be transformative, we thought we'd give ourselves another week. Have a sneak-peek at a new part that Lucien's made for the player.

Lucien says I write too much and don't include enough images in these posts. Here's a photo of my cat, Jasmine. For the algorithm. For morale.

Pork steaks for dinner.
Be good!
Looking Ahead
Okay, next week is playtest FOR REAL this time. Lots of level stuff, implementing the mechanical changes, and processing applications!