SSH #22 — Full Steam Ahead!

In Which Our Heroes Have a New Steam Page

HarrySaturday @ Second Half
Saturday @ Second Half #22

Happy Saturday! Wait, it's SATURDAY? Already?

Listen, if you're reading this — there isn't much time! Before it's too late, you need to—

OH NO — IT'S HERE!

It's time for your regularly scheduled news about MEANWHILE IN SECTOR 80!

Please disregard all previous messages.

Join Second Half Games on Discord

Last week, we were out and about.

This week, we have a new Steam page and we're turning trash into tech and tech into trash!

A New Steam Page!Lucien, Laura, Harry

Check out our shiny new Steam page!

Oooooh... Aaahhhhh
Oooooh... Aaahhhhh

We've updated all of the screenshots to show more recent playtest footage as well as reworked a lot of the description text — though much of it will be changed at least a few more times before release! It really seems that three cool GIFs highlighting the tenets of your game has become the Steam meta!

There's still a few bits here and there that need updating, but at least it's no longer almost 10 months out of date. It'll be a continual process of rolling out updates on it as the year goes on, but it's in a much better spot than it was.

You picked a bad time to get lost, friend!
You picked a bad time to get lost, friend!

I had a lot of fun making some builds for one of the GIFs on there. Some of them are even playable, though one (mounting NINE simultaneous laser beams) does have a tendency to generate so much heat it destroys itself.

I also named most of them after films or film characters. I am a big fan of Eduard Sousahands.

High Fidelity JunkLaura, Eryn

Even though MEANWHILE IN SECTOR 80 is a game about robots, all of us at Second Half are definitely, categorically all humans, 100% for sure.

SO we're very good at doing what humans do — which is mostly just creating large piles of trash and not wanting to take any responsibility for it. We're now automating ourselves out of this too, so we can create mountains of trash more efficiently and with even less human responsibility than ever before.

Coming soon to a resi-hab-district near you: procedurally generated trash mountains. Specially selected readers may already be acutely familiar with these. Take those DoorDash bags out before it's too late.

At least it'll keep rents low?
At least it'll keep rents low?

Looking Ahead

We played the recent Jump Ship demo during our Friday night Play and Watch session this week! We had a lot of fun, and learned even more! We mostly just wasted ammo and got lost in our own ship, but it was all for the good cause of team-building!

Next week, it's time for another internal playtest. Hopefully it will bring a few reworked levels, maybe a couple of new ones, and a lot more (good) junk.