SSH #16 — Elevated Spirits

Happy Saturday! It's time, as it often is, for news about MEANWHILE IN SECTOR 80! Wishlist us on Steam and join our Discord server to stay up to date — we'd love to see you!
This post was written and edited by Lucien with sections written by Harry.

Last time, Harry wrote his first post for the blog and caught us up on combat, art direction, and technical updates.
This week, we've got stuff!
Damage Feedback— Lucien
I've been thinking about improving feedback during combat, especially to help figure out if changes to your build result in doing more damage. I implemented a new mechanic — damage popups!
Elevators!— Rasmus, Harry
We're taking things to the next level.
I hope the news I have to share will uplift all of you.
Things are really escalating at Second Half Games today.
You're getting three puns - that's all you're getting. Lucien will hurt me if I add more. If you come up with any, you should definitely send them to him directly. Escalating doesn't really even work - that's an entirely different thing.
During playtesting, we realised just how many staircases our poor old player character has to run up when they're leaving a level. Think of their creaky robo-knees! So - elevator time! Rasmus has put together an elevator system that we can adjust for speed and height to fit whatever space we need to use it in! I'm excited to use these in some new levels.
Welcome to the Stadium!— Harry
Hello, soot-covered(?) lamps(?) of the Second Half Games Newsletter!
I tried to crowdsource mad-lib it that time. Might not do that again.
It's Friday! It is still May! Still another week at Second Half.
Lucien is back! He's been busy. We've all been glad that he's back. I think he's glad he's back too.
No playtest today. We're pushing it back one more week to keep up the work on moving our physics over to Jolt. This gives me more time to work on levels.
Here's a little screenshot of one I've been working on this week. I'm sure there's some way we can get some kind of football working. Maybe with explosions.

I still have to fill it with lots of other things, particularly breaking it up into multiple floors and sections to create better combat encounters.
Stew for dinner.
Be good!
Looking Ahead
I had a week-long break last week and like Harry mentioned, I'm very glad to be back!
We've got a playtest next week, where we'll finally be onto Jolt Physics! I've been telling the team that it'll fix a ton of problems for weeks at this point and I'm excited for us to finally switch it on by default.