MS80 Update #2


Hello, it's Lucien here with the second... not-so-weekly update for MEANWHILE IN SECTOR 80.

We've been remodeling our office the last couple weeks and playing lots of Diablo 4!

We're still finding the best cadence for update videos. It should get easier as we settle back into a normal routine.

Let's talk about what we've been working on for the last couple weeks.

Updated Branding

We've replaced all of the old Zombie Demo Game branding with MS80 branding.

This has really helped us feel like we're working on a real game.

Editor Improvements

Our editor got some major upgrades, including support for multiple selections, attachment editing, and a much improved textbox widget.


MS80 now does basic simulation of thermodynamics, using real SI units.

Heat builds up on components as they operate, and if they get too hot, they can fail.

To test these systems, I added a new turret enemy, inspired by Receiver. You can use the laser to melt components off of it, and eventually you'll be able to scavenge them.

We currently only simulate convective heat transfer, but conduction between components is going to happen really soon.

I'm also excited about making hot stuff glow and radiate heat; I think it's going to look really cool.


That's all for this update!

Stayed tuned for more updates on MEANWHILE IN SECTOR 80.